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Advanced Anti Cheat
6442.jpg?1430150451
Versão: 1.8, 1.9, 1.10, 1.11, 1.12
 

Esse plugin é literalmente o melhor Anti-Cheat que existe na internet. Ele consegue bloquear os seguintes hacks:

Movimento:

  • Fly (Fly)
  • Speed (Speed, Fly)
  • Glide (Fly)
  • FastFall (Fly)
  • Spider (Fly)
  • HighJump (Fly)
  • LongJump (Speed, Fly)
  • SelfDamage (Fly)
  • MiniJump (Fly/Criticals)
  • Blink (Move/BadPackets)
  • Jesus (Speed/Fly/Jesus)
  • Timer (Move)
  • Sneak (Speed)
  • Phase/NoClip (Phase)
  • Vclip (Phase/Fly)
  • FastLadder (Fly)
  • Some types of derp (Speed/Derp)
  • Some types of step (Fly)

Combate:

  • Killaura/Forcefield (FightSpeed/Killaura/Hitbox/Heuristics)
  • Aimbot (Killaura/Heuristics)
  • Click-Aura (Killaura/Hitbox/Heuristics)
  • FightBot (Killaura/Hitbox/Heuristics)
  • Anti-Knockback (Knockback/Velocity)
  • Reach (Killaura/Hitbox/Heuristics)
  • Criticals (Criticals/Fly)
  • FastBow (FastBow/BadPackets)
  • Regen (Regen/BadPackets)
  • FastEat (FastUse)
  • NoPotion/Zoot (BadPackets/Regen)
  • NoSwing (NoSwing)
  • ForcePush (BadPackets/Speed)
  • BoatFly - 1.9+ (Fly)
  • ElytraFly - 1.9+ (Fly)

Chat:

  • Spambots (Spam)

Mundo:

  • Nuker (FastBreak/Nuker)
  • FastBreak (FastBreak)
  • Build (FastPlace)
  • FastPlace (FastPlace)
  • CivBreak (FastBreak)
  • NoSwing (NoSwing)
  • NoBreakDelay (FastBreak)
  • GhostHand (Interact)
  • Freecam if you break blocks (Interact)
  • Liquids (Interact)
  • Scaffold (Interact)

 

Config

Spoiler
#### AAC Config (Generated by AAC ~VERSION)
  #
  # Hey there,
  # Welcome to AAC's configuration file.
  # I've commented the entire thing heavily so every option is easy to understand.
  # If you want a simple place to start, feel free to check out the "Common changes" section below.
  # Feel free to read through the descriptions of checks and options and change them to suit your server.
  # I hope that AAC will perform well and live up to your expectations.
  # ~ konsolas
  #
  # How violations work:
  # - When a player fails a check in AAC, it generates a "violation" which describes what went wrong, and what was
  # expected.
  # - Details about this violation, along with player data, server tps, etc. are saved to a log file in plugins/AAC/logs,
  # with a millisecond-precision timestamp.
  # - The check then generates a number based on options in this config and the details of what happened. If the
  # violation was more severe, the check will generate a bigger number.
  # - This number is added onto a player's "violation level", or "VL". A player's VL also decays over time when they
  # play without failing checks in AAC. A player has a separate VL for each check.
  #
  # How commands work:
  # - Each check has a section labelled "thresholds". This consists of a list of "threshold actions", each of which is a
  # number paired with a command or list of commands.
  # - When a player's VL (see above) for a check goes above the number, or "threshold" for a threshold action, the
  # threshold action is triggered and the command is executed.
  # - The command won't be executed again until the player's VL decays below that number, and then rises above it again.
  # - If there are multiple commands in the same threshold action, they are all executed in the order they appear.
  #
  # Common changes:
  # - Reducing teleports or setbacks:
  # -> Fly and Speed are the main checks which set back for movement.
  # -> Change fly.min_vl to a high value so players need to have a higher VL (see above) before being teleported.
  # -> Do the same for speed.min_vl.
  # - Improving hit detection:
  # -> Hitbox sometimes cancels hits if a player is laggy.
  # -> You can increase hitbox.move_compensation and/or max_reach to reduce reach violations for laggy players.
  # -> You can increase hitbox.lenience to relax how directly the attacker needs to look at their target.
  # -> You can increase hitbox.min_vl so players need to have a higher VL (see above) before having hits cancelled.
  # -> For hardcore PVP servers, the killaura check could affect PVP because it very slightly changes entity hitboxes.
  # -> You may need to set killaura.enabled -> false if this is a problem for your players.
  # - Changing kicks:
  # -> Kicks are caused by a threshold action tied to an /aackick command.
  # -> You can remove the threshold action with an /aackick command for a check to disable kicking.
  # -> You can increase the threshold for the threshold action to make kicking more lenient.
  # -> You can reduce the threshold for the threshold action to make kicking more strict.
  # - Other:
  # -> Look in the logs for a timestamp that matches a problem that you've experienced.
  # -> Find out which check was failed.
  # -> Locate that check in this config file.
  # -> Look for a relevant option, and change it as described by the comment.
  # -> If you can't solve the issue, please check out the issue tracker or discord server for support.
  #
  # The configurable commands will replace {player}, {ping}, {tps} and {world} with their in-game values.
  # You can run multiple commands on a single threshold by creating 2 (or more) entries with the same key:
  # thresholds:
  # 10:
  # - "broadcast {player} was kicked for cheating"
  # - "kick {player} cheating"
  #
  # Be sure to check language.yml for configuration regarding messages, staff chat, etc.
   
  # Hitbox forces players to look at entities they want to attack.
  hitbox:
  # Do you want to enable the hitbox check?
  enabled: true
   
  # How much should AAC expand hitboxes by?
  lenience: 0.65
   
  # Should AAC cancel illegal hits?
  cancel: true
   
  # How far should a player be able to reach?
  # This value is added to the target entity hitbox size before being checked.
  max_reach: 3.5
   
  # How much should AAC compensate for the movement of the target?
  # This only affects reach, not hitbox lenience.
  move_compensation: 6.0
   
  # How many violations before AAC starts cancelling hits?
  min_vl: 4
   
  # Number of ticks before AAC starts reducing violations
  reduce_delay: 60
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} is attacking suspiciously (Hitbox) (ping = {ping}, tps = {tps})"
  25:
  - "aacstaffnotify {player} kicked for killaura (Hitbox) (ping = {ping}, tps = {tps})"
  - "aackick {player} Attacking suspiciously"
   
  # Criticals prevents players from getting critical hits when it's not possible.
  criticals:
  # Do you want to enable the criticals check?
  enabled: true
   
  # Should a hit be cancelled if it is a critical and the player is on the ground?
  cancel_false_hit: true
   
  # How many ticks should AAC enforce between jumps?
  jump_delay: 5
   
  # Map of violation levels to commands:
  thresholds:
  10:
  - "aacstaffnotify {player} kicked for criticals hacking (Criticals) (ping = {ping}, tps = {tps})"
  - "aackick {player} Illegal movement"
   
  # Fastbow prevents players from shooting their bow too quickly.
  fastbow:
  # Do you want to enable the fastbow check?
  enabled: true
   
  # How much lag compensation should AAC perform when checking for fastbow?
  lenience_ms: 130
   
  # How long should AAC block bow usage after a player is detected for fastbow? (set to 0 to disable)
  block_ticks: 100
   
  # How much VL does a player need before AAC starts blocking shots?
  min_vl: 8
   
  # Map of violation levels to commands:
  thresholds:
  5: "aacstaffnotify {player} in {world} seems to be shooting arrows too quickly (ping = {ping}, tps = {tps})"
  25:
  - "aacstaffnotify {player} kicked for shooting arrows too quickly (FastBow) (ping = {ping}, tps = {tps})"
  - "aackick {player} Shooting too quickly"
   
  # FightSpeed prevents players from attacking too quickly.
  fightspeed:
  # Do you want to enable the fightspeed check?
  enabled: true
   
  # How many times should a player be able to attack per second?
  max_hit: 15
   
  # How many times should a player be allowed to swing their arm per second?
  max_swing: 35
   
  # Should fightspeed check for consistent click speed?
  consistent_check: true
   
  # How close together do hit speed measurements need to be for a violation?
  consistent_threshold: 25
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} might be using an autoclicker (ping = {ping}, tps = {tps})"
  30:
  - "aacstaffnotify {player} kicked for suspicious click speed (FightSpeed) (ping = {ping}, tps = {tps})"
  - "aackick {player} Suspicious click speed"
   
  # Fly prevents players in survival mode from flying.
  fly:
  # Do you want to enable the fly check?
  enabled: true
   
  # How strongly should AAC enforce fall speeds? (smaller values are more accurate)
  tolerance: 0.015
  e_tolerance: 0.015
   
  # How quickly should AAC increase the violation level for larger movements?
  vl_multiplier: 6.0
   
  # How many violations before AAC starts teleporting a player down? (needs teleport: true)
  min_vl: 28
   
  # How long should a player have to respond to velocity given by the server?
  vel_ticks: 30
   
  # Teleport the player down if detected?
  teleport: true
   
  # Check for invalid abilities packets?
  abilities: true
   
  # How many ticks should AAC wait before reducing a player's violation level?
  reduce_delay: 20
   
  # Should AAC reset a player's pitch to 0 after a detection?
  reset_pitch: false
   
  # Map of violation levels to commands:
  thresholds:
  150: "aacstaffnotify {player} in {world} might be trying to fly (ping = {ping}, tps = {tps})"
  300: "aacstaffnotify {player} in {world} is probably trying to fly (ping = {ping}, tps = {tps}"
  450:
  - "aacstaffnotify {player} kicked for trying to fly (Fly) (ping = {ping}, tps = {tps})"
  - "aackick {player} Flying"
   
  # Elytra prevents players from moving incorrectly while using the Elytra (1.9+)
  elytra:
  # Do you want to enable the Elytra check?
  enabled: true
   
  # How strongly should AAC enforce elytra movement?
  tolerance: 0.025
   
  # How quickly should players be able to move after using a firework rocket?
  rocket_tolerance: 3.0
   
  # Should AAC teleport players?
  teleport: true
   
  # How many violations before AAC starts teleporting a player down? (needs teleport: true)
  min_vl: 32
   
  thresholds:
  100: "aacstaffnotify {player} in {world} might be cheating with an elytra (ping = {ping}, tps = {tps})"
  250: "aacstaffnotify {player} in {world} is probably cheating with an elytra (ping = {ping}, tps = {tps})"
  400:
  - "aacstaffnotify {player} kicked for trying to cheat with an elytra (ping = {ping}, tps = {tps})"
  - "aackick {player} Unusual elytra movement"
   
  # Vehicles prevents players from exploiting vehicle movement to move too quickly
  vehicles:
  # Do you want to enable the Vehicles check?
  enabled: true
   
  # How strongly should AAC enforce vehicle movement?
  tolerance: 0.015
   
  # How quickly should AAC increase the violation level for larger movements?
  vl_multiplier: 6.0
   
  # Should AAC teleport players out of their vehicles?
  teleport: true
   
  # How many violations before AAC kicks a player off their vehicle?
  min_vl: 32
   
  thresholds:
  50: "aacstaffnotify {player} in {world} might be cheating with a vehicle (ping = {ping}, tps = {tps})"
  150: "aacstaffnotify {player} in {world} is probably cheating with an vehicle (ping = {ping}, tps = {tps})"
  300:
  - "aacstaffnotify {player} kicked for trying to cheat with an elytra (ping = {ping}, tps = {tps})"
  - "aackick {player} Unusual vehicle movement"
   
  # Speed prevents players in survival mode from moving too quickly.
  speed:
  # Do you want to enable the speed check?
  enabled: true
   
  # How strongly should AAC enforce movement speeds?
  threshold: 0.005
   
  # How long should a player have to respond to velocity given by the server?
  vel_ticks: 30
   
  # How quickly should AAC increase the violation level for larger movements?
  vl_multiplier: 6.0
   
  # How many times should a player be allowed to toggle sneak in a second?
  max_sneak_toggles: 15
   
  # How many times should a player be allowed to toggle use-item in a second?
  max_use_toggles: 35
   
  # How many violations before a player will start being teleported?
  min_vl: 36
   
  # How many ticks should AAC wait before reducing a player's violation level?
  reduce_delay: 20
   
  # Specific configuration options which control how the check works:
  item_scalar: 0.5
  sneak_scalar: 0.63
  soul_sand_scalar: 0.7
  check_sprint_direction: true
  check_slowness_effect: true
  check_cobwebs: true
  strict_velocity_checking: true
   
  # Map of violation levels to commands:
  thresholds:
  100: "aacmessage {player} It looks like you might be glitching, please tap sneak and block with your sword"
  250: "aacstaffnotify {player} in {world} seems to be moving too quickly (ping = {ping}, tps = {tps})"
  500:
  - "aacstaffnotify {player} kicked for moving too quickly (Speed) (ping = {ping}, tps = {tps})"
  - "aackick {player} Unexpected movement"
   
  # Derp stops some forms of derp cheats.
  derp:
  # Do you want to enable the derp check?
  enabled: true
   
  # Map of violation levels to commands:
  thresholds:
  1:
  - "aacstaffnotify {player} kicked for sending an illegal position (Derp) (ping = {ping}, tps = {tps})"
  - "aackick {player} Illegal position"
   
  # Old check for anti-velocity and anti-knockback, see velocity check for current check.
  knockback:
  # Legacy configuration options. Not recommended.
  enabled: false
  tick_delay: 9
  add_ping: true
  max_ping: 500
  min_knockback_dist: 0.01
  min_knockback_time: 2
  thresholds: {}
   
  # NoSwing ensures that players swing their arm when attacking or mining.
  noswing:
  # Do you want to enable the noswing check?
  enabled: true
   
  # Map of violation levels to commands:
  thresholds:
  20: "aacstaffnotify {player} in {world} is not swinging their arm (ping = {ping}, tps = {tps})"
  40:
  - "aacstaffnotify {player} kicked for not swinging their arm (NoSwing) (ping = {ping}, tps = {tps})"
  - "aackick {player} Not swinging arm"
   
  # Regen directly stops players from healing too quickly.
  regen:
  # Do you want to enable the regen check?
  enabled: true
   
  # Should AAC cancel regeneration if it happens too quickly?
  cancel_regen: true
   
  # What delay should AAC force between regeneration?
  min_regen_delay: 3600
   
  # What delay should AAC force if the player is fully satiated?
  min_satiated_delay: 450
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} is trying to regain health too quickly (ping = {ping}, tps = {tps})"
  20:
  - "aacstaffnotify {player} kicked for healing too quickly (Regen) (ping = {ping}, tps = {tps})"
  - "aackick {player} Regenerating health too quickly"
   
  # Killaura detects combat cheats which give an unfair advantage.
  killaura:
  # Do you want to enable the killaura check?
  enabled: true
   
  # Should AAC cancel impossible hits?
  cancel_hit: true
   
  # How many violations before hits start being cancelled?
  min_vl: 30
   
  # How much should AAC increase the violation level for each detection method?
  modules:
  natural: 2
  round: 4
  split: 9
  sporadic: 4
  stable: 3
  switch: 2
  angle: 0
  click: 4
  miss: 3
  tick: 6
  yaw: 2
  normal: 1
  look: 8
  timing: 5
  accel: 3
  accuracy: 10
  pattern: 6
   
  # Map of violation levels to commands:
  thresholds:
  30: "aacstaffnotify {player} in {world} might be using killaura (ping = {ping}, tps = {tps})"
  75:
  - "aacstaffnotify {player} kicked for killaura hacking (Killaura - Normal) (ping = {ping}, tps = {tps})"
  - "aackick {player} Killaura"
   
  # NoFall ensures players take fall damage.
  nofall:
  # Do you want to enable the NoFall check?
  enabled: true
   
  # What downward velocity is needed to check for nofall?
  required_velocity: -0.2
   
  # Should AAC check for attempts to reduce fall damage (as opposed to avoiding fall damage)?
  check_reduce_attempts: true
   
  # Should AAC deal fall damage to players?
  deal_damage: true
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} might be trying to avoid fall damage (ping = {ping}, tps = {tps})"
  30:
  - "aacstaffnotify {player} kicked for trying to avoid fall damage (NoFall) (ping = {ping}, tps = {tps})"
  - "aackick {player} Suspicious activity midair"
   
  # Jesus stops people from walking on water.
  jesus:
  # Do you want to enable the Jesus check?
  enabled: true
   
  # Should Jesus teleport players?
  teleport: true
   
  # Map of violation levels to commands:
  thresholds:
  15: "aacstaffnotify {player} in {world} is trying to walk on water (ping = {ping}, tps = {tps})"
  30:
  - "aacstaffnotify {player} kicked for walking on water (Jesus) (ping = {ping}, tps = {tps})"
  - "aackick {player} Walking on water?"
   
  # Phase stops people glitching through blocks.
  phase:
  # Do you want to enable the Phase check?
  enabled: true
   
  # Which blocks should be exempt from phase checking?
  # Items are included in this list due to potential ViaVersion/cross version compatibility problems with 1.8
  # Should be entered exactly as seen on the Spigot Material enum.
  exclude:
  # Incorrect hitboxes on 1.8 servers
  - "ANVIL"
  - "CHEST"
  - "ENDER_CHEST"
  - "TRAPPED_CHEST"
  - "SOIL"
  # Entity hitboxes
  - "AIR"
  - "STATIONARY_WATER"
  - "WATER"
  - "STATIONARY_LAVA"
  - "LAVA"
  # Protocol hack hitboxes
  - "WATER_LILY"
  # Moving pistons
  - "PISTON_MOVING_PIECE"
   
  # Map of violation levels to commands:
  thresholds:
  40: "aacstaffnotify {player} in {world} might be trying to phase into blocks (ping = {ping}, tps = {tps})"
  80: "aacmessage {player} Please disconnect and log back in if you are stuck inside a block"
   
  # FastUse stops players using items too quickly.
  fastuse:
  # Do you want to enable the FastUse check?
  enabled: true
   
  # What delay should AAC enforce for eating an item? (ms)
  ms_to_use: 1200
   
  # Map of violation levels to commands:
  thresholds:
  2: "aacstaffnotify {player} in {world} is trying to consume items too quickly (ping = {ping}, tps = {tps})"
  5:
  - "aacstaffnotify {player} kicked consuming items too quickly (FastUse) (ping = {ping}, tps = {tps})"
  - "aackick {player} Using items too quickly"
   
  # FastBreak stops players from breaking blocks too quickly.
  fastbreak:
  # Do you want to enable the fastbreak check?
  enabled: true
   
  # How many ticks should fastbreak count as lag, and ignore?
  let_ticks: 2
   
  # Should AAC cancel an illegal block break?
  cancel_break: true
   
  # Should AAC check for a break delay? (i.e. between block breaks)
  check_delay: true
   
  # How many violations before AAC starts cancelling block breaks?
  cancel_vl: 1
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} seems to be breaking blocks too quickly (ping = {ping}, tps = {tps})"
  15:
  - "aacstaffnotify {player} kicked for mining too quickly (ping = {ping}, tps = {tps})"
  - "aackick {player} Mining too quickly"
   
  # FastPlace stops players from placing blocks too quickly.
  fastplace:
  # Do you want to enable the fastplace check?
  enabled: true
   
  # How many blocks should a player be allowed to place in one second?
  max_place_per_second: 10
   
  # Should AAC cancel an illegal block place?
  cancel_place: true
   
  # How many violations before AAC starts cancelling block placements?
  cancel_vl: 4
   
  # Map of violation levels to commands:
  thresholds:
  15: "aacstaffnotify {player} in {world} is placing blocks too quickly (ping = {ping}, tps = {tps})"
  30:
  - "aacstaffnotify {player} kicked for placing blocks too quickly (ping = {ping}, tps = {tps})"
  - "aackick {player} Placing blocks too quickly"
   
  # Nuker stops players in creative mode from breaking too many blocks at once.
  nuker:
  # Do you want to enable the nuker check?
  enabled: true
   
  # How many blocks should a player be able to break in 1 second: vl if greater than this value
  max_breaks_per_second: 40
   
  # The violation will only be recorded if it divides by this number (reduces spam)
  vl_divisor: 41
   
  # Map of violation levels to commands:
  thresholds:
  5:
  - "aacstaffnotify {player} in {world} kicked for creative-mode nuker (ping = {ping}, tps = {tps})"
  - "aackick {player} Nuker"
   
  # Interact stops players interacting in impossible situations, like when they're dead or behind a wall.
  interact:
  # Do you want to enable the impossibleinteract check?
  enabled: true
   
  # Detect interacting with liquids?
  cancel_liquids: true
   
  # Detect ghosthand to interact with blocks?
  cancel_ghost_block: true
   
  # Detect interacting whilst dead?
  cancel_dead: true
   
  # Detect hitting whilst using an item?
  cancel_item_attack: true
   
  # Detect hitting through walls?
  cancel_ghost_attack: true
   
  # Violation before AAC starts cancelling interact when detecting ghosthand
  cancel_vl_interact: 5
  cancel_vl_place: 5
  cancel_vl_break: 0
   
  # Map of violation levels to commands:
  thresholds:
  20: "aacstaffnotify {player} in {world} is interacting suspiciously (ping = {ping}, tps = {tps})"
  40:
  - "aacstaffnotify {player} kicked for interacting suspiciously (ping = {ping}, tps = {tps})"
  - "aackick {player} Interacting suspiciously"
   
  # Velocity makes sure that players take proper knockback.
  velocity:
  # Do you want to enable the velocity check
  enabled: true
   
  # How many ticks should AAC check a player for? Higher values compensate for higher ping.
  check_length: 30
   
  # What is the maximum distance AAC should teleport a detected player?
  # If this is zero, the detected player will not be teleported at all
  max_tp_dist: 3.0
   
  # Should AAC use the velocity setback system?
  # This forcibly gives players the correct velocity by teleporting them in the direction of their velocity.
  # If this is set to false, the setbacks used will be the same as fly/speed.
  use_velocity_setbacks: true
   
  # Should AAC check for midair direction changes?
  check_direction: true
   
  # How many violations before AAC starts teleporting players who ignore velocity?
  min_vl: 10
   
  # How much should AAC increase a player's violation level by on detection?
  # This is additionally increased based on the size of the velocity violation.
  vl_normal: 2
   
  # If a player seems frozen (e.g. changing resource packs/lagging), how much should AAC increase their violation level?
  # 0 by default to prevent false positives with changing resource packs
  vl_no_packet: 0
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} seems to be ignoring velocity (ping = {ping}, tps = {tps})"
  30:
  - "aacstaffnotify {player} kicked for not taking knockback (Velocity) (ping = {ping}, tps = {tps})"
  - "aackick {player} Not taking knockback"
   
  # Spam prevents players from spamming the server chat.
  spam:
  # Do you want to enable the spam check?
  enabled: true
   
  # What words should not be covered by the anti-spam check?
  # messages less than 3 letters are already ignored
  whitelist:
  - "lol"
  - "hello"
  - "okay"
   
  # How many messages should a player be able to send in 10 seconds
  message_limit: 4
   
  # How fast can a player send messages (ticks)
  chat_speed: 10
   
  # Map of violation levels to commands:
  thresholds:
  10: "aacstaffnotify {player} in {world} is spamming the chat"
  15: "aackick {player} Stop spamming, you sad person"
   
  # Parameters for AAC's packet level movement check system. It is required for nearly all checks.
  # Monitors movement rate and illegal movement positions.
  move:
  # This must be enabled to use any movement check in AAC, and is also required for some world and combat checks.
  # Do not disable, or most of AAC will stop working.
  enabled: true
   
  # How much lag should AAC compensate for? (ticks)
  min_balance: -80
   
  # How many extra packets should a player be allowed to send?
  cancel_threshold: 10
   
  # What balance should AAC set the player to when the connection seems normal?
  reset_level: -1
   
  # How high should the internal packet balance be allowed to get?
  balance_cap: 15
   
  # At what tick interval should AAC reduce 1 VL from the player?
  decay: 15
   
  # Should AAC deal fall damage to players who fail the move check?
  # This doesn't affect fall damage which is set by other checks (e.g. speed, fly).
  deal_fall: true
   
  # What teleport offset should AAC accept from players?
  tp_accept_threshold: 0.001
   
  # Map of violation levels to commands:
  thresholds:
  250: "aacstaffnotify {player} in {world} seems to be sending illegal movement information (ping = {ping}, tps = {tps})"
  1000:
  - "aacstaffnotify {player} kicked for sending illegal movement information (ping = {ping}, tps = {tps})"
  - "aackick {player} Sending unusual movement packets"
   
  ### General things
   
  # How many times must a player be kicked before he is banned (-1 for no autoban)
  # The kick command used must be /aackick for this to work.
  # Disabled by default.
  ban_threshold: -1
   
  # What command should be executed when a player is banned (only applies for /aackick)
  ban_command: "aacban {player}"
   
  # How long after a player is kicked should he be allowed to log in (ticks)
  kick_ticks: 120
   
  # Should AAC log events to a file?
  log_file: true
   
  # Should /aackick broadcast a message?
  aackick_broadcast: false
   
  # Should AAC disable/enable checks dynamically? IF YOU HAVE PWP DISABLE
  usetps: true
   
  # Enable verbose logging? This splits log output and pipes some to administrators. Not recommended for normal use.
  #verbose: false
  #log_console: false

Compatibility

AAC é compativel com:

  • McMMO
  • EnchantsPlus (Please note, the author of EnchantsPlus provides this)
  • Vein Miner (2008Choco)
  • TokenEnchant (latest versions) if "use_explode_event" is true in TE config

AAC pode ser incompativel com:

  • Qualquer plugin que afeta a velocidade para quebrar um bloco sem encantamentos/poções.
  • Qualquer plugin que cause dano à uma entidade um jogador (Habilidades de KitPvP)
  • Qualquer Hack de Protocol (menos ViaVersion 1.8-1.11)
  • Qualquer plugin que afeta a interação do bloco fora da linha de visão de um jogador.
  • Atributos de um item (Speed attribute)
  • TabList do BungeeCord
  • PerWorldPlugins
  • Plugins que fazem parecer que um jogador está usando hack
  • Encantamentos "não vanilla"

     

Permissões

  • AAC.bypass: Não ser checado pelo Anti-Cheat. Default: OP
  • AAC.verbose: Receber informações detalhadas sobre um suspeito. Default: OP
  • AAC.unban: Desbanir players banidos pelo AAC. Default: OP
  • AAC.ban: Banir jogadores. Default: OP
  • AAC.kick: Kickar jogadores. Default: OP
  • AAC.admin: Ver o Painel de Controle dos Admins. Default: OP
  • AAC.debug: Salvar informaçoes detalhadas de uma ação de um jogador. Default: OP
  • AAC.notify: Mandar e receber Staff Chat/Notificações do AAC. Default: OP

 

Comandos

  • /aackick [player]: Kicka um jogador.
  • /aacunban [player]: Desbane um jogador banido pelo AAC.
  • /aacban [player]: Bane um jogador.
  • /aacadmin: ve o Painel de Controle dos Admins.
  • /aacreload: Recarrega o plugin.
  • /aacdebug [player]: Salva informações detalhadas sobre o acontecimento
  • /aacstaffnotify [message]: Manda uma mensagem para todos com a permissao AAC.notify.
  • /aacmessage [player] [message]: Manda uma mensagem para alguem começando com o prefixo definido em language.yml

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